![]() ![]() Use the debug log to search for conflicts. Make no mistake, they were informed month ago and the new release initially didnt adress any of them. That can help a lot on heavily planted maps. It only took 40k+ subscribers to get ludeon to fix the bugs. You can turn off plant sway in the settings. In the back of my mind there is a vague memory that Dubwise made that list? I believe it's somewhere in the comments of the Dubs performance analyzer mod. Maybe someone else or google can help you with that. There is a list online but I'm afraid I don't have it at the ready. There are a number of mods (like android tiers or mods that add a lot of races, or other full conversion mods) that can make the lag unbearable in the late game. The number of mods doesn't have to increase your lag a lot per se. ![]() Yes I know that doesn't help with an existing save, but maybe a thought for your next playthrough. Having 100 chickens might be fun, but your CPU will hate you for it. So smaller bases are better when it comes to lag. Having a lot of animals, colonists or prisoners increases the number of calculations the game has to make every second. I use the deep storage mod to tidy things in there and it really helps with the lag when I scroll. ![]() I find that large stockpiles with a lot of stuff increases the lag substantially. ![]()
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